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So much, you’ve defined your app’s objectives and mapped out its functionalities, together with your market and competition research insights. This is the time to give your application its first piece and skeleton these individual blocks together with wireframing. Wireframing is a visual guide that will represent your app’s layout and the flow between the screen with no distractions of visual design and graphic elements. It’s the bridge between your organic thoughts and your final product before any of the technical phases begin. Your wireframing is powered by your use case(s) – the tiny, specific jobs your users can achieve with your app. You will find two ways to generate wireframes: offline and online.
If you prefer offline, you can use a pen and blank paper simply, or you can use themes like the ones from SneakPeekIt. Choose your template or tool, and begin sketching. You ought to have one wireframe for each use case, and it should represent the full-screen flow a user will see from opening your app to achieving their goal. This will map out the flow users will take from starting your application to achieving one of the goals you’ve laid out. That you have your use cases and their visual representation Now, it’s time to check your app’s flow and user experience.
Testing will help you analyze your use instances, identify any friction points and question the ease of your mobile application processes. You can compare your screen flow with your user’s expectations and stop any frustrations. To test your use and wireframes cases, you should use a tool like Invision to make your wireframe interactive. Using Invision, you can connect screens and link actions to simulate the actual connection with your app. ‘ sign and selecting ‘Create new prototype’.
Once you name your prototype and choose its type, you’ll get two options: syncing with Sketch/Photoshop or adding image data files from your personal computer. You can now add images of specific screens from your wireframe. In each one of these images, you can use the options at the bottom of the screen to link screens to one another. Once you’re finished, you can share your prototype using the ‘Share’ option at the top-right corner of the screen. Utilize this to share the project with your colleagues or your visitors to test the utilization cases and the intuitiveness of the user’s journey, from starting the application to reaching the goal.
After you’ve opened up the app, is the usage of the main menu obvious? Can you identify all the tasks you can accomplish with the application easily? Did you have to tap ‘Back’ for any of the tasks you wished to achieve because the road wasn’t intuitive? Were you looking for a choice that wasn’t there? Any kind of options you found redundant?
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Answers to these questions will notify your action items in the next step. After you gather all of your feedback, you need to group it by similarities. If a few people informed you there are redundant options in your app, group these collectively. If a few of them said that they had to return to the previous screen often, list the reasons why all.
When you kind all the responses accordingly, build your job set of updates and revisions you need to make to your wireframe? Then, implement these changes and make your wireframe ready for testing again to ensure all friction points have been removed. Test once again, and you’re happy with the feedback you’re getting once, you’re ready to move to the next big step! Your app’s use instances and functionalities are mapped away now, and it’s time to actually build it! In this task, you’ll have to choose your development path.
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